Anna+Martin's+unit+1

How to make a game in power point By : Anna Martin INVESTIGATION Identify the Problem

How do I make a game in power point? Can it really be done? This class is on how to make a game, that is fit for the chosen age. I will try to complete the game according to how I first planned.
Expalin the Problem

I need to find how I can make a reasonably fun game on power point. I need to find if it really is possible for someone like me to make a game in power point.
Research and Analysis google

=teps on how to make a Jeopardy game on power point=

Usually when we do a PowerPoint presentation, the presenter will control everything; the audiences just sit there listening. The only interaction may be the Q & A parts. A little boring, huh? **Making a Jeopardy game using PowerPoint** can be a fun way, ask your audiences to join and answer the questions. You can download the Jeopardy game PowerPoint templates online and fill in with your own words, pictures and colors. However, if you know how to create your own Jeopardy game using PowerPoint, that would be perfect. Today’s tutorial will show you how to **create a Jeopardy game in PowerPoint 2010**.

Open PowerPoint 2010 and create a blank slide and choose a color you like as the background. Now click “**Insert**” > “**Table**” and select a 5 x 6 table size, for example.

Select the table, in the “**Design**” tab under “**Table Tools**”, chooses the same color of the background color in “**Shading**”.

Resize the table to fit the slide. And then fill in necessary information in each section of the table.

Now create a question slide. It should have at least two parts: the question and a hyperlink back to the Jeopardy slide.

Select the “Movies – 100” section and add a hyperlink to the question slide. Go to “**Insert**” tab and click “**Hyperlink**“. In the pop-up menu, choose “**Place in this document**“. Choose the question slide, and then click OK.

You know, in a Jeopardy game, when a question is answered by someone, it will be removed from the board. So you need to make the “Movies – 100” invisible, like it has been removed. How to make it? Change the color of “**Followed Hyperlinks**” to the same color of the Jeopardy background. Go to the “**Design**” tab, select “**Colors**” and choose “**Create New Theme Colors…**”.

In the pop-up window, set the “**Followed Hyperlinks**” color as the Jeopardy background color.

Now when you come back to the Jeopardy slide after you answered the “Movies – 100” question, it will become “**Followed**” and blend in with the background.

Repeat the above steps for each question, until all the point values in the table are linked. Finally, press “F5” to preview the whole Jeopardy game and make any adjustments if necessary.

Construct a narrative or story line for your game. For example, each screen may represent a scene in a treasure hunt across time or one leg in a race around the world. This narrative keeps the player interested in completing the game by slowly advancing the story with each completed puzzle. >> www.thawte.com Create your own object or find a contract artist to complete the artwork for you. In addition to several background images, you will need dozens of objects to hide in your different scenes. Purchase and install a game-building or programming software package. Popular platforms include Adobe Director, Adobe Flash, BlitzMax, Game Maker and Multimedia Fusion. Each software package has different instructions and steps for developing the actual hidden object game. Some, such as Adobe Director, are intended for experienced programmers while others, such as Game Maker, are better suited to novice designers. For the less experienced programmer, software such as Multimedia Fusion offers a simpler option. In these packages, create a game screen by importing one of your larger pictures as a background image. Add the individual elements to be hidden in the picture as separate objects. For each item, you will assign characteristics based on the software that identify it as a hidden object. You can also add special characteristics, such as bonus points for difficult-to-find objects. When the individual scenes are complete, the software will walk you through sequencing your scenes in the correct order and adding between-scene images or text (called "cut scenes") to help advance the narrative. Finish the game by adding an introduction and instructions to the beginning and a closing scene. The introduction should begin the story and explain the purpose of the game. The closing should offer the player a satisfying conclusion and, perhaps, a segue into a sequel game. The software package will help you compile the game into a Web-ready format, such as a Flash file. This is your game file for distributing to friends or websites. Test your finished game with several friends to ensure clarity of directions and ease of use. What may make sense to you may not be so clear to a first-time player.
 * Develop a theme for your hidden object game. This helps brand your game, potentially increasing recognition. Popular themes include murder mysteries, Gothic horror, Victorian and film noir.
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Design Brief I am going to make a game in power point presentation. It will be suitable for other girls who are 3-5 years old.

Product Specification My product must be:

Easy to navigate Colorful Fun Hard enough Test Plan

Game 1
Easy to navigate: Ask some one in the reception class room to try to play the game and see if it's easy to navigate. Colorful: Ask 2 girls and 2 boys in my class room if it is colorful enough. Fun: Ask 2 people in reception to play then ask if they would play it again. Hard Enough: Ask 2 girls, and 2 boys in reception to play the game and if than can find the objects very quickly I need to make it harder.

Easy Enough: Ask 2 girls, and 2 boys in reception to play the game and if they can't find the objects easily I need to make it easier.

Game 2 Easy to navigate: Ask 2 people in my class to play the game and then ask if it was easy enough.

Colorful: Ask 2 people in my class if is colorful enough.

Fun: Ask 2 people in my class to play the game then ask if they would play again.

Hard Enough: Ask 2 girls, and 2 boys in my class to play the game and if the answer more than 18 right I need to make it harder.

Easy Enough: Ask 2 girls, and 2 boys in my class to play the game and if they answer more than 5 wrong I need to make it easier.

DESIGN Pictures of my design

Hidden object game GAME 1
 * environment || number of hidden objects || animations ||
 * The ball for Cinderella || rags, broom, bucket || flash, laser sound ||
 * Reception class || pink circle, blue square, addition sign || camera click, flash ||
 * Circus || smiley face, ring, piece of candy || flash, wind sound ||
 * Store || cheese, note book, apple || coin falling, flash ||

=Jeopardy Game GAME 2=


 * Slide numbers || back-round || animations || pictures ||
 * instructions || picture || instructions slowly floating around || I don't know yet ||
 * Home || black || drums || same ||
 * question 1 - history || purple || photo sound, one after other || same ||
 * question 2 - history || purple || same || same ||
 * question 3 - history || purple || same || same ||
 * question 4 - history || purple || same || same ||
 * question 5 - history || purple || same || same ||
 * question 6 - geography || light green || wind sound, ripple movement || same ||
 * question 7 - geography || light green || same || same ||
 * question 8 - geography || light green || same || same ||
 * question 9 - geography || light green || same || same ||
 * question 10 - geography || light green || same || same ||
 * question 17 - math || orange || same || same ||
 * question 18 - math || orange || same || same ||
 * question 19 - math || orange || same || same ||
 * question 20 - math || orange || same || same ||
 * question 21 - french || brown || cymbal sound, shape up || same ||
 * question 22 - french || brown || same || same ||
 * question 23 - french || brown || same || same ||
 * question 24 - french || brown || same || same ||
 * question 25 - french || brown || same || same ||
 * Answers || wrong-red, right-dark green || right-applause, wrong-crash || same ||

Analysis of my designs

GAME 1 is fun because:


 * Little kids get to try it out
 * you can get interesting back rounds in Google image
 * you get to use lots of color

GAME 2 is fun because:


 * People in my class can try it out
 * I can see how I can develop a skill for making questions for my classmates
 * I can learn how to make hyperlinks

I have given myself ideas for how fun the games will be. I now need to decide which game I will choose. The games have been compared so I will decide.

Justification for chosen design My chosen design will be.....................................GAME 2! Congratulations GAME 2, I have chosen you as my game design.

I chose this design because I love quiz shows. I thought it would be fun to have a quiz game but in a different design. Not just like a bunch of questions put on word. I will put GAME 2 on power point. I also chose it because it gives me a better chance to use hyperlinks. PLAN
 * part || day 1 || day 2 || day 3 || day4 || day 5 || day 6 || sites || time || date ||
 * 1 || investigate ||  ||   ||   ||   ||   || fire fox, Google, wiki spaces || 1 hour || 9/14/12 ||
 * 2 ||  || design || design ||   ||   ||   || fire fox, wiki spaces || 2 hours || 9/21/12 ||
 * 3 ||  ||   || plan || plan ||   ||   || fire fox, wiki spaces, || 1 hour || 10/5/12 ||
 * 4 ||  ||   || create || create || create ||   || fire fox, wiki spaces, power point || 3 hours || 10/5/12 ||
 * 5 ||  ||   ||   ||   || evaluate ||   || fire fox, wiki spaces || 30 minutes || 10/6/12 ||
 * 6 ||  ||   ||   ||   ||   || presentation || power point || 5 minutes || 10/?/12 ||

CREATE Final Product Changes made to the original Design I changed: color order of subjects

change made In my original plan I was going to have geography, history, french, and math. But, I made it geography, history, math, and french. I didn't really make any other changes except for color. I changed the order of subjects because french just seemed like the last subject. The color of course I changed because I found new, better colors

EVALUATE Results of tests

I am fairly happy with the way my game turned out. According to my test plan, a few things did well, a few things did not go well. For example:


 * Colorful enough = YES. I asked 2 people if it was colorful. They said it was colorful. I still think I could improve.
 * Easy to navigate= YES. 2 people played my game. One person found it very easy to navigate. Another person found it hard to navigate because she didn't follow the instructions.
 * Fun = NOT REALLY. 2 people played my game and said it was knowledgeable, not necessarily fun.
 * Easy enough = YES. 2 people played my game and got most of the answers correct.
 * Hard enough = NO. 2 people played my game and found it quite easy.

Recommendations for improvement
 * Color = I could add more colorful shapes to add variety.
 * Easy to navigate = I should cut down on animations and make better instructions.
 * Fun = I can't really make this quiz fun for my age.
 * Easy enough = It already is.
 * Hard enough = I need to get a few questions from my older brothers.

Self-evaluation of your execution of the design cycle I found it helpful and kept me in order. I helped me a lot on not keeping things until the last minute.

Hyperlink wiki Google Chrome Mozilla Firefox