Daniel+Rijpmas+unit+1

How to Make a Game in PowerPoint

By : Daniel Rijpma

INVESTIGATION Identify the Problem We don't know how to do it yet.

Expalin the Problem

=
The problem is that we don't how to do it yet and will take a lot of research off the internet. Therefore, it will be a challenge for us. ======

Research and Analysis

[[image:bmisclass2011/EternalEscape.jpg caption="EternalEscape.jpg"]]
[|http//ppthraves.maps.org] Scenario Game


 * 1) **Open Microsoft PowerPoint**


 * 2
 * Create a new, blank presentation by pressing Ctrl-N**.
 * 3
 * Make sure the first slide's layout is the title slide**.
 * 4
 * In the title box, name your new game**.
 * [[image:http://pad1.whstatic.com/images/thumb/3/34/PPgame1_404.JPG/180px-PPgame1_404.JPG caption="In the title box, name your new game." link="http://www.wikihow.com/Image:PPgame1_404.JPG"]] ||
 * In the title box, name your new game. ||

In the title box, name your new game.


 * 5
 * In the subtitle box, write "Click Here"**.
 * 6
 * [[image:http://pad1.whstatic.com/images/f/f2/New_slide_636.jpg caption="Create a new slide, one with a title and text, by clicking Insert->New Slide." link="http://www.wikihow.com/Image:New_slide_636.jpg"]] ||
 * Create a new slide, one with a title and text, by clicking Insert->New Slide. ||

Create a new slide, one with a title and text, by clicking Insert->New Slide. **Create a new slide, one with a title and text, by clicking Insert->New Slide**.


 * 7
 * Highlight "Click Here" and link it to slide 2 by selecting it then right click and go to hyperlink**.
 * 8
 * A box will pop up**. You pick Place in This Document, pick slide titles, then slide 2.
 * 9
 * [[image:http://pad1.whstatic.com/images/thumb/5/57/PPgame2_353.JPG/180px-PPgame2_353.JPG caption="Create a scenario for this slide and create options to deal with the scenario." link="http://www.wikihow.com/Image:PPgame2_353.JPG"]] ||
 * Create a scenario for this slide and create options to deal with the scenario. ||

Create a scenario for this slide and create options to deal with the scenario. **Create a scenario for this slide and create options to deal with the scenario**. For example, slide 2 would look like: **You are lost in a desert, do you:**

[] This is a very challenging game to make because it has a lot of possible slides.
 * Look for water.
 * Build a sand castle.
 * Shoot a camel.
 * Do nothing.
 * 10
 * Highlight each option and link them to another slide that presents a new scenario**. This new scenario will present the player with the consequences of his/her actions. There will be wrong choices and there will be right choices.
 * 11
 * Continue the chain of linked slides until a final result is arrived**. Enough wrong choices will lead to a slide that reads something like 'You Lose' and enough right choices will lead to a slide that says something like "Congratulations you win!"

> Jeopardy Game
 * 1) **Open a new PowerPoint presentation**
 * 2
 * On the first slide which is your title slide, in the title blank type Jeopardy**. Then add pictures and/or change the slide type.
 * 3
 * On the next slide, type in Jeopardy in the title blank**. Then add a table and type the numbers of categories in the column box and the number of rows of points in the rows box (remember to add +1 to the rows box.
 * 4
 * On the first row of the table type in the categories, on the second to last row type in the points the first row should be 10, 100, 1000 whatever number you use should have the number on the left be a 1)**.
 * 5
 * Hyperlink the first number to the slide that is next, if there is no slide that is next, add one new slide**.
 * 6
 * On the next slide type in the subject then type in for how many points you set it for, then type in a answer then make a box a type question then hyperlink to the next slide or add a slide then hyperlink to that slide then title it question then type in your question**.
 * 7
 * Make a box a type in it back to answer selection and hyperlink to the slide with the table**.
 * 8
 * Once you are done with the second to first row you go on to your 20, 200, 2000 what ever number(the number you chose should have a two for the number on the left**. Make sure you do this for once you have finished a row.
 * 9
 * To make the final jeopardy round, make a box on the 2nd slide and type in final round**.
 * 10
 * Create a new slide and hyperlink the words final round to the new slide**.
 * 11
 * On the new slide you can decorate with photos, word art and/or clip art**. Then in the title box left click on it the type Final Jeopardy round.
 * 12
 * In the title box type final round and then type an answer, next, make a box and type in the box question then make a new slide and type the question you have for the answer question in the box at the bottom**.
 * 13
 * Save**

[] This game will be easy. I don't like it as much because there is not as much challenge. Escape the Room Game

 [] I'm very interested in this game and is definitely a candidate for me to make. Racing Game
 * 1
 * Firstly, make sure you have Microsoft PowerPoint**! It doesn't matter if it's an earlier version or the most recent version as long as it is PowerPoint. My method should work the same on all.
 * 2
 * Create an Introduction slide, explain what the game is about and what the objective is**: What they have to do in order to escape the room, for example, do they have to find a code for a safe in the room?
 * 3
 * Now, click new slide**. You now need a background as this will be the first part of your game. You could create this on PowerPoint using shapes.
 * 4
 * Here is my method on how to make the game interactive**. When designing your background, make sure that objects in the room are click able. A way you can do this is right click, you should see something say Hyperlink. Click on this, but first duplicate the slides a few times so when they click on an object that doesn't do anything it doesn't finish the presentation.
 * 5
 * If you want an object to do something, then duplicate the slide and change the object**. For example if it was a piece of paper. Have a close up on the paper and what it says, for example a code for a safe.
 * 6
 * Make sure that you cover each side of the room**. This may take a while, but go into detail and try to make it look as professional as possible.
 * 7
 * To create Arrows in order for people to turn around the room, you can find an arrow in the shapes**. Basically, if they go left, place a hyperlink on that arrow to take them to that side of the room, or if the other way, the same thing.
 * 8
 * All of the above explains the basics of the game**. You now need to decide how they escape the room. Don't tell them this though! That's why it's an escape game, they need to work it out. You could provide possible clues though, if you like.
 * 9
 * Once they have finished, whether it be through a shaft, a locked door or a key-pad door**. Congratulate them on their victory.
 * 10
 * I hope this Article helped and good luck with your game**.


 * 1
 * [[image:http://pad2.whstatic.com/images/thumb/4/4b/Race1.jpg/179px-Race1.jpg caption="Make sure that the player can only advance to the next slide by clicking within the starting area:." link="http://www.wikihow.com/Image:Race1.jpg"]] ||
 * Make sure that the player can only advance to the next slide by clicking within the starting area:. ||

Make sure that the player can only advance to the next slide by clicking within the starting area:. **Make sure that the player can only advance to the next slide by clicking within the starting area**:


 * Transitions -> Advance Slide -> uncheck "On Mouse Click"
 * 2
 * [[image:http://pad1.whstatic.com/images/thumb/6/62/Race2.jpg/179px-Race2.jpg caption="Compose Starting slide." link="http://www.wikihow.com/Image:Race2.jpg"]] ||
 * Compose Starting slide. ||

Compose Starting slide. **Compose Starting slide**.


 * Decorate the starting page with some pictures and give the player instructions on how to play.
 * Add a starting zone using either clip art or word art, hyperlink it to the next slide:
 * Select starting zone -> Insert -> Action -> Hyperlink to -> Next Slide
 * 3
 * [[image:http://pad1.whstatic.com/images/thumb/a/ac/Race3.jpg/179px-Race3.jpg caption="Use a background for setting track boundaries." link="http://www.wikihow.com/Image:Race3.jpg"]] ||
 * Use a background for setting track boundaries. ||

Use a background for setting track boundaries. **Use a background for setting track boundaries**.


 * Start a blank new slide; this will be the first race track.
 * Insert a rectangle to cover the whole slide. This will prevent players from taking shortcuts off the tracks.
 * Select rectangle -> Insert -> Action -> Mouseover -> Hyperlink to -> Next Slide -> Check "Highlight when mouse over"
 * Whenever the player's cursor goes off the tracks, they will be sent to the next slide, which will be a "game over" page that we will create later.
 * 4
 * [[image:http://pad2.whstatic.com/images/thumb/4/4e/Race4.jpg/179px-Race4.jpg caption="Design the track." link="http://www.wikihow.com/Image:Race4.jpg"]] ||
 * Design the track. ||

Design the track. **Design the track**.


 * Insert another start button from the previous slide to the same place in this slide. The player's cursor will start in this area. (If you copy and paste the image from the previous slide, they will be at the same position, but you will need to undo the hyperlink on this new one.)
 * Start building a race track by inserting arrows of different shapes
 * Insert -> Shapes -> Block Arrows
 * Connect them end to end to form a path.
 * You can rotate them by holding down the green circle.
 * You can also flip them to create a turn in the opposite direction.
 * Insert a checker flag icon to indicate a finishing area, and your track is complete.
 * 5
 * [[image:http://pad2.whstatic.com/images/thumb/4/4e/Race5.jpg/179px-Race5.jpg caption="The tricky part: creating the race animation." link="http://www.wikihow.com/Image:Race5.jpg"]] ||
 * The tricky part: creating the race animation. ||

The tricky part: creating the race animation. **The tricky part**: creating the race animation.


 * Insert a flag icon at the start of the race track to represent the AI driver. Scale it down so that it is less than the width of the race track.
 * Now add its custom motion path:
 * Animation -> click down arrow to go to the bottom -> Custom Path
 * Plot a path within the track from start to finish. When you're done with the last path point, press Esc to finish. Try to stay along the center of the track.
 * 6
 * [[image:http://pad2.whstatic.com/images/thumb/a/a5/Race6.jpg/179px-Race6.jpg caption="Customizing the animation." link="http://www.wikihow.com/Image:Race6.jpg"]] ||
 * Customizing the animation. ||

Customizing the animation. **Customizing the animation**


 * Choose "With Previous" from the "Start:" method drop box under Transitions tab so that the animation starts as soon as the slide loads.
 * Adjust the difficulty by modifying how fast the AI driver finishes the race.
 * Change the duration of its animation; the shorter the duration, the faster the AI drives, the harder the game becomes.
 * You can test it by pressing the Preview button at the top left.
 * Undo the "Smooth end" feature or else it will appear as if the AI driver slows down near the finishing line.
 * Call up the custom path configuration window by clicking the little expansion button -> Set "Smooth end" to 0 sec.
 * 7
 * [[image:http://pad1.whstatic.com/images/thumb/8/8c/Race7.jpg/179px-Race7.jpg caption="Bring the start button to the front:." link="http://www.wikihow.com/Image:Race7.jpg"]] ||
 * Bring the start button to the front:. ||

Bring the start button to the front:. **Bring the start button to the front**:


 * Select start button -> Format -> Bring Forward -> Bring to Front
 * 8
 * [[image:http://pad2.whstatic.com/images/thumb/6/69/Race8.jpg/179px-Race8.jpg caption="Set the losing condition." link="http://www.wikihow.com/Image:Race8.jpg"]] ||
 * Set the losing condition. ||

Set the losing condition. **Set the losing condition**.


 * Recall the AI driver's finish time that you set in step 6; set the timer to transition to the next slide to be the exact same duration.
 * Disable advance slide on mouse click again to prevent cheating
 * Transitions -> Advance Slide ->After hh:mm:ss -> enter the same duration as the AI driver animation -> uncheck "On Mouse Click"
 * 9
 * [[image:http://pad3.whstatic.com/images/thumb/5/57/Race9.jpg/179px-Race9.jpg caption="Game over" page." link="http://www.wikihow.com/Image:Race9.jpg"]] ||
 * Game over" page. ||

Game over" page. **"Game over" page**.


 * Use Word Art to print out "GAME OVER" and "Exit"
 * Hyperlink "Exit" to End Show on mouse click.
 * Uncheck "Advance Slide On Mouse Click" for this slide as well to prevent cheating.
 * 10
 * [[image:http://pad2.whstatic.com/images/thumb/9/99/Race10.jpg/179px-Race10.jpg caption="Add more tracks." link="http://www.wikihow.com/Image:Race10.jpg"]] ||
 * Add more tracks. ||

Add more tracks. **Add more tracks**.


 * Repeat steps 3 ~ step 10 to add more race track slides alternated with GAME OVER slides.
 * Make sure that the starting zone is the same position as the finishing zone of the previous track.
 * You can copy and paste to reuse the same GAME OVER slide:
 * Right click existing GAME OVER slide -> Copy -> right click after the next race track slide -> Paste Options -> Using Destination Theme
 * 11
 * [[image:http://pad2.whstatic.com/images/thumb/f/f4/Race11.jpg/179px-Race11.jpg caption="Create winning page." link="http://www.wikihow.com/Image:Race11.jpg"]] ||
 * Create winning page. ||

Create winning page. **Create winning page**.


 * Once you have enough tracks that you want, add a finishing slide with messages such as "You won!"
 * Now you can set winning conditions to connect the tracks.
 * Mouseover hyperlink the finishing zone of each track slide to the next track slide; hyperlink the last track slide to the YOU WON slide. For example:
 * Select finishing zone -> Insert -> Action -> Mouseover -> Check "Highlight when mouse over" -> Hyperlink to -> "Slide ..." -> Select next track slide, or winning slide if this is the last track
 * Do this for each finishing zone on every race track slide.

[] I'm not quite interested in making this game but it might be fun. I feel that I have a broader idea of how to make a game in power point with the researched I have gained. Many of these games might be challenging for me but I am still up for it. Design Brief I am going to design and make a game in powerpoint game. It is for children 10 years old and above. Product Specification **My Presentation MUST have/be**

Test Plan
 * Interesting
 * Intriguing
 * Fun
 * Special Effects
 * Cool
 * Addicting
 * Hard

DESIGN Pictures of my designs
 * Intriguing or boring: Ask different people if they think it is cool.
 * Fun: Ask people if you think the game is fun to play
 * Special Effects: I will ask people if they know how to do these effects and if they think it's cool.


 * Slide Number || Description || Animation || Picture || Extra ||
 * 1 || Introduction to the game || None || None || None ||
 * 2 || Stuck in an Elevator. Each object has a Hyperlink click the right one to get to the next level. 10 second Time Limit. || Background made out of shapes to look like it's in an elevator. || Person || Screaming ||
 * 3 || Duplicate slide in case they clicked on the wrong hyperlink. The person has moved to the object chosen. || Duplicate || Person || Screaming ||
 * 4 || Duplicate slide in case they clicked on the wrong hyperlink. The person has moved to the object chosen. 10 second Time Limit. || Duplicate || Person || Screaming ||
 * 5 || Duplicate slide in case they clicked on the wrong hyperlink. The person has moved to the object chosen. 10 second Time Limit. || Duplicate || Person || Screaming ||
 * 6 || You have chosen the right hyperlink to the next slide. You are now above the burning elevator. 10 second Time Limit. || Smoke foaming up to look like it's burning. || Person || Screaming ||
 * 7 || Duplicate slide in case they clicked on the wrong hyperlink. The person has moved to the object chosen. 10 second Time Limit. || Duplicate background. || Person || Screaming ||
 * 8 || You have clicked the right hyperlink to get in the burning building. 10 second Time Limit. || Fog foaming around you. || Person || Screaming ||
 * 9 || You died. Try Again? This slide will come up if they took longer than the time limit || None || Skull and Cross bones. || None ||
 * 10 || You Win!!! || None || None || Happy song playing ||

Analysis of my designs I think my designs reflect quite well on my design brief because I took a good look at the work I already did and converted it into a very good design. The Elevator followed my design specification well. I also feel that I made it my own by thinking to myself "//What would I want in a video game?",// which is another reason I chose this age group to be my audience. The Island also followed my design specification well but it could have been more clear. Another thing I did well on was taking the information I got and melding with my own ideas to make a new and original game design. Overall I think I did well with both of them.
 * Slide Number || Description || Animation || Picture || Extra ||
 * 1 || Introduction to the game. || Lightning || Dark and Stormy Island || Thunder Crackling ||
 * 2 || Question and choices || Lightning || Dark and Stormy Island || Thunder Crackling ||
 * 3 || Question and choices || Lightning || Dark and Stormy Island || Thunder Crackling ||
 * 4 || Question and choices || Lightning || Dark and Stormy Island || Thunder Crackling ||
 * 5 || Question and choices || Lightning || Dark and Stormy Island || Thunder Crackling ||
 * 6 || Question and choices || Sunny || Island in the Morning || Waves Slapping the ground ||
 * 7 || Question and choices || Sunny || Island in the Morning || Waves Slapping the ground ||
 * 8 || Question and choices || Sunny || Island in the Morning || Waves Slapping the ground ||
 * 9 || Question and choices || Lightning || A canoe with a person in it. Rough Seas. || Thunder Crackles ||
 * 10 || You Died. Try Again? This slide will come up if they chose the wrong answer,there will be a Hyperlink to send you back to the first slide. || None || None || None ||
 * 11 || You Win!!! || None || Smiley Face || Happy Song Playing. ||

Justification for chosen design I chose " The Elevator over " The Island" because of the results I got from the survey. I made it in to a chart for you to see(click download). I also feel like it will be more interactive for children of the ages I chose to present to because it's a bit of a challenge but still not overwhelming for them. I also tried to make it fun for the older kids. That is why I chose "The Elevator" over "The Island".



PLAN

IIIII || IIIIIII IIIIIII || IIIIIIII IIIIIIII ||  ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   || IIIIIIIIIIIIIIIIIIII || IIIIIII IIIIIII || IIIIIIIII IIIIIIIII ||  ||   ||   ||   ||   ||   ||   ||   ||   || IIIIIIIIIII || IIIII IIIII ||  ||   ||   ||   ||   ||   ||   || IIIIIII || IIIIIIII IIIIIIII || IIIIIIIIIIIIIIIIIII IIIIIIIIIIIIIIIIIII || IIIIIII IIIIIII || IIIIIIIII IIIIIIIII ||  ||   ||
 * Time || Fri || Sat || Sun || W 1: Mon || Tue || Wed || Thurs || Fri || Sat || Sun || W 2: Mon || Tue || Wed || Thurs || Fri ||
 * Part ||  ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||   ||
 * Part 1 || Make basic background || IIIII
 * Part 2 || Put detail in it ||  ||   ||   || IIIIIIIIIIIIIIIIIIII
 * Part 3 || Add special Effects ||  ||   ||   ||   ||   ||   || IIIIIIIIIII
 * Part 4 || Put Finishing touches ||  ||   ||   ||   ||   ||   ||   || IIIII ||   ||   ||   ||   ||   ||   ||   ||
 * Part 5 || Start surveys for test plan ||  ||   ||   ||   ||   ||   ||   ||   || IIIIIII

CREATE Final Product

media type="file" key="daniel.rijpma051012HomepgeThe Elevator.swf" width="426" height="426" align="center"

Changes made to the original Design For my final product I have changed quite a few things. I have made it have more slides. I have done this because it has made it more professional and it allows the character in the game to move to any possible object. I also added another level were the character in the game is falling off the building. I have done this because it has made the game more fun for the people playing it. I have also made less objects in the first level due to the fact I would have had to add more slides. I also had to use more hyperlinks to make this happen. I had to do this because this was one of the flaws in my design. Those are the things I had to change and edit. Changes made to the original Plan  I tried to follow my plan but it had a major flaw. I thought it would take less time. I had realized that I had other homework and it was all getting mixed. Although it was getting mixed up I still managed to do a lot on Wednesday and Thursday. By Friday all I had to do was make the finishing touches. Even though I had a hectic week I still managed to do everything I needed to. EVALUATE Results of tests 1.To test if my game was intriguing or boring. People thought my game was intriguing, therefore my first test was a success.

2. To test if my game was fun. People thought my game was very fun and addicting. So I think my second test was also a success.

3. To test if my game had cool special effects. I was surprised by the results of this test. I thought people would say I could but apparently they thought it was good. So I think all my tests went quite well.

Recommendations for improvement Design Specification: My game, although it was fun, didn't have as much of an interesting game play than I thought it would because it was a very simple idea.
 * Interesting game play and ideas
 * Intriguing
 * Fun
 * Special Effects
 * Cool
 * Addicting
 * Hard

My game, although it had cool effects, wasn't hard enough for my audience because when I was doing my testing I realized that it took only one or two times to finish the game.

Also my game did have a few glitches because if you click too fast the main character will move from one place to the other without the effects I added.

I also didn't have the sound effects that I would have hoped.

Self-evaluation of your execution of the design cycle I felt this was kind of hard because this was the first time I used the Design Cycle. I tried my best to follow it and I think I did quite well. I also feel that the Wiki spaces page kept me on target so I knew which part of the design cycle I was doing. Although I thought I did well I was still a bit disappointed about the two threes I got on Design and Plan but next time I will do better. So far I think my best and favorite part of the design cycle is investigation because I got a six for it and it is interesting to do in my opinion.